![]() It reduces the translation effort for different languages, makes your game more "universal" to non-English speakers, etc. Okay, first thoughts: I do understand (with my developer hat on) why you might want to use icons instead of words. WHAT a fun game! Sincere thanks to the developers for sharing this one with us all, and as always to the "talent scouts" and everyone e se at GGOTD fror brining it to us today. Hi TopazMystique, all good suggestions, if implemented by the developer would make this a much better rounded game. Add level save when exiting and then ability to continue with current level or restart with new words & block. It took me a long time to get through first level with only 1 star (a lot of that because of the arrow keys moving in the "wrong" direction). I will keep this game at least for awhile until I give it a little more time. Add ability to switch directions to arrow keys. It may be because I am left-handed but the arrow keys seem to move the block in the opposite direction to what is logical. At least one other person mentioned the arrow keys. Add level save when exiting and then ability to continue with current level or restart with new words & block.Ħ. Add relaxed option or ability to earn stars some other way than timed.ĥ. Different screen resolutions would help.Ĥ. Windowed moded (I used ALT+ENTER) is almost as big as fullscreen. Maybe make the blocks a different color for the most recent word?ģ. Instructions are needed along with verbal descriptions of items on the main pageĢ. This would be a great game but I have a few issues with it as others have mentioned:ġ. Still needs some clues about how to turn it, but that would at least help get the 3D idea across. It would be a whole lot easier with swipe and tap than trying to use a mouse and keys.īut another feature of mobile games (and unfortunate feature) is that they're usually pretty limited as far as memory usage so most have pretty limited instructions.Īnd for whatever reason, the developer didn't bother to include better instructions for this PC version.īut anyway, placing the initial cube position on a 45 degree angle in all directions (so you could immediately see that it IS a cube and that there are letters on all six sides would at least clue the player in on the fact that the cube has to be able to be rotated, and that the words in the list will be available on more than just the one side you immediately see. It's pretty obvious this is a port from a mobile game for phones with touchscreens. It hadn't occurred to me on Saturday, but there's a fairly simple solution to this specific problem the developer could use if they wanted. I think the idea of this game is great, but some simple upgrades would make this game great. With that said I have to say I like the idea of the game, however, I would have to give "Ultimate Word Search" a thumbs down, not for what it offers, but for what it lacks no help file, no instructions, and navigation stinks.Īs others have pointed out this would be a great game with the addition of a few things, such as a help file to at least let us know what all that stuff on the Intro Screen does, some brief instructions to explain some of the intricacies and idiosyncrasies of the game, the addition of an options menu allowing for a relaxed mode, as has already been suggested, and upgrade navigation - some of the fun of this game is nullified by having to constantly get to where you need to be or get back to where you were just some simple tweaks to navigation so that the cube can be squared and possibly some commands to go left/right one half or fully left/right and up/down. I will preface this by saying that I realize that "Word Search" isn't for everyone.
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